Overwatch Melee Dmg
View xQc#11273's Overwatch career stats, hero progress and leaderboard rankings. View the career stats, hero progress, and leaderboard rankings for xQc#11273 Overwatch Tracker Network.
Doomfist is the newest hero in Overwatch at the time of this video, arriving to strengthen the attacker roster in Overwatch. This guide will help you to understand his kit, best usage, and role in the current meta. Jun 09, 2016 Overwatch Console Tips And Tricks - How Much Damage Do Melee Hits Do? Discover all my (FIRE) music and the story behind my music here. Of Overwatch's BROKEN Melee System. Overwatch is a multiplayer first-person shooter, where you play with 6v6 heroes. Here you can find the stats for each hero. The data is for the PC version of the game (they have faster patches) but should be the same for Xbox and PS4 in the end.
Overwatch has received a new balance patch today which, first and foremost, rebalances the Quick Melee ability. Note this isn’t melee abilities in general — it doesn’t refer to Reinhardt’s hammer, Genji’s sword, and so forth — but refers specifically to the Quick Melee attack every character can perform when they push the default hotkey V. This ability was often used as a followup to other abilities used at close range, adding a significant amount of burst damage to overall damage output. The damage of the Quick Melee has been decreased across all characters, but the Quick Melee can be used slightly more often to compensate.
You can find the details of those changes, as well as the balance changes to Bastion, Genji, Hanzo, Junkrat, Mei, Symmetra, Zarya, and Zenyatta in the patch notes below.
A new beta patch is now live. Read below to learn about the latest changes.
To share your feedback, please post in the Beta Feedback forum.
For a list of known issues, visit our Beta Bug Report forum.
Please note that some changes may not be documented or described in full detail.
HERO BALANCE CHANGES:
General
- Quick Melee
- Damage decreased from 50 to 30
- Cooldown decreased from 1.5 seconds to 1 second
Developer comments: Quick Melee has proven to be too strong of an ability, especially when used in combination with other attacks to increase ‘burst’ damage potential. Lowering the damage of a melee attack also allows us to lower the cooldown, making it feel more responsive when you need it.
Overwatch Melee Damage Genji
Bastion
- Tank Mode
- Duration reduced from 10 seconds to 8 seconds
Developer comments: We like the way Bastion’s ultimate is performing, but it is lasting just a bit too long for enemies to reasonably react to it.
Genji
- Health increased from 150 to 200
- Shuriken
- Damage reduced by 20%
Developer comments: We’ve been listening to feedback and watching data very closely on Genji, especially since we recently lowered his health. Overall that change did put him in a better place, but we want to try an alternative change by lowering his damage output instead of his survivability.
Hanzo
- Scatter Arrow
- Fragments will no longer be calculated as a headshot against an enemy player
Developer comments: We wanted to reduce some of the more frustrating elements of Scatter Arrow while still maintaining its overall power level.
Junkrat
- RIP-Tire
- Health reduced from 150 to 100
Developer comments: The recent changes to Junkrat’s RIP-Tire have helped it become more viable and have opened up new options for enemy counters. However, the health was too high, so many times it felt impossible to counter.
Mei
- Endothermic Blaster
- Primary Fire
- Lowered time to freeze by 15%
- Secondary Fire
- Added damage falloff
- Lowered fire rate by 15%
- Primary Fire
Developer comments: Since last patch we have seen Mei perform significantly better across the board. Even though her overall power level is in a much better place now, too much of that power is coming from her alternate fire. This change moves some of that power from her alternate fire to her primary fire.
Symmetra
- Teleporter
- Ultimate charge cost increased by 30%
Developer comments: Teleport was coming up so frequently that it didn’t feel rewarding to eliminate Symmetra’s Teleport Pad. This change should help reward those who hunt down the Teleport Pad while encouraging Symmetra players to find more strategic locations for deployment. Dagger dnd dmg.
Zarya
- Particle Cannon
- Increased the minimum damage by 25%
Developer comments: Zarya’s main strength comes from her ability to absorb damage to increase her own power. While we don’t want to undermine that core functionality, we also want to make sure she feels as though she provides a meaningful contribution in combat even at lower power levels.
Zenyatta
- Discord Orb
- Now removed by Immunity Effects (Mei Cryo-Freeze, Zarya Barriers, Zenyatta Transcendence)
Developer comments: Discord Orb is a powerful tool that has proven a little too difficult to deal with at times. We’re allowing for some more options to counter the ability while still maintaining its strength.
Please consider supporting our Patreon!
Related Posts
Reinhardt is your classic tank in Overwatch, He has a massive shield to protect his team and himself from enemies, as well as being able to push forward and devastate enemies in melee range. He struggles against mobile heroes who can flank him quickly or get behind him.
Abilities
Rocket Hammer - Devastating melee weapon
This is your basic attack and it deals 75 damage in a frontal cone. It has a decent range of 5m and a slight knockback to all enemies hit. While his Rocket Hammer does not have a cooldown, it does have a 1 second swing time which is relatively slow.
It is important to note you can animation cancel your Rocket Hammer by right clicking. Doing this will only deal damage to those who have already been hit, but is a very useful tool when fighting one enemy or you miss your swing and want to reset. Against a single opponent you should always animation cancel the hammer once it connects to increase your attack speed. Rocket Hammer is a very powerful melee attack that can 3-shot many of the squishier heroes in Overwatch. Be mindful of mobile heroes, though, that can dash in and out of your range and take you down quickly -- such as Tracer, Genji, or even McCree.
On a side note, Reinhardt is the only hero in the game without a secondary melee attack from hitting V (default button on other heroes).
Barrier Field - Hold to deploy a frontal energy barrier
This is the bread and butter of what makes Reinhardt a tank. A massive shield he can put up and absorb up to 2k damage. Reinhardt is a hero that needs the support of his team to really be effective. If you have a team spread out all over the place and not taking advantage of your shield, then Reinhardt is not being utilized to his full potential.
2 seconds after the shield is no longer active, it will begin regenerating 225 points per second. If the shield is destroyed, it cannot be activated again for 5 seconds and will still regen at 225 points per second. It is important to note that when Reinhardt has his shield up, the camera will change to a 3rd person point of view to help you navigate the shield to a more essential location.
While Reinhardt's shield is strong, you have to know when to use it and when not to. Keeping the shield up all the time does not help your team as much as having it ready for the moments it is needed most. When your team is not directly under fire or around you, make sure the shield is down and regenerating its hit points.
Overwatch Melee Damage
Some great combinations for the shield other than just protecting your teammates is on a payload or in a corner with a Bastion. You move a lot slower when your shield is up and are unable to attack. Having your team behind you to lay down fire is a must.
Being on top of a moving payload allows you to be mobile -- and if you have a hero like Bastion behind you, he can lay down enough fire to keep the objective moving. At the end of the match, he may get the highlight play, but it was your protection that made it possible. You may not get the glory but you made it possible. Try to mask each other's weaknesses with other combos. Bastion is vulnerable in his turret form and you can't attack with your shield up, but together you two can take down entire teams.
It is also important to note what your shield will not block.
- Melee attacks
- Channeled weapons such as Winston's and Symmetra's
- Symmetra's Photon Projector orbs and Reinhardt's Fire Strike
- AoE effects such as Hanzo's Dragonstrike
- Junkrat's Rip Tire
Charge - Charge forward and smash an enemy against a wall
Activate this ability and you'll surge forwards through the map, doing 50 damage to anyone you come into contact with and throwing them away while also taking the first person you get a direct hit on for the remainder of the ride. The key to this ability is that whoever you take for the ride will take an additional 300 damage if you slam them into a wall or object.
Reinhardt cannot cancel this ability and will continue to charge until he hits something, flys off a cliff or edge, or reaches 50m/3s of charge time. It is also worth noting that two Reinhardt's who charge at each other will both be knocked down and stunned. You can alter your direction slightly by using left or right movement keys.
One good use for the charge would be against an enemy Reinhardt who is shielding his team. His shield will not stop your charge, and it's a great way to break their defenses if you believe your team can win the matchup with Reinhardt's shield down. Charging into a wall will kill any non-tank hero instantly for the most part. So being able to take out an important target is a big part of Reinhardt's kit. Killing an enemy Lucio or Mercy in the beginning of an engagement can prove to be the difference-maker in a team fight.
Fire Strike - Launch a fiery projectile
Fire Strike is able to go through multiple enemies at once, dealing 100 damage to everyone it hits. It travels relatively fast and has a cast time of .25 seconds. The best use of this ability is to charge up your ultimate. In a team fight, dealing 100 points of damage to multiple targets can turn the fight -- but in those stalemates, you will want to use this to gain points into your ultimate. You want to look for target snipers or Bastion in his turret form, as well as turrets from Torbjörn. By targeting these heroes, you don't have to hit a moving target and can force them to relocate or heal themselves.
Earthshatter - Knock down all enemies in front of you
Earthshatter is your ultimate ability, and it's best used in open areas where the enemy can't hide behind something. Reinhardt smashes his hammer into the ground, damaging and knocking everyone down in front of him (up to 20m). This does 50 damage to everyone he hits and allows Reinhardt to either swing his hammer/Fire Strike and pick up some kills or follow it up with a charge. This is a great initiator if you have good communication with your teammates and they are ready to follow up the knockdown and stun with some damage. If properly executed, the enemy team will be eliminated before they are able to stand back up.
/duplicated-cleaner-free-mac.html. When the scan is completed, view all the duplicates and remove the clones.You can select from which folder to remove files via a context menu.
Usually, after an Earthshatter, it is more beneficial to follow up with a Fire Strike and some melee blows over a Charge. Fire Strike can hit multiple targets for 100 damage, and each swing does 75 damage so the math is pretty clear. If you combine that 100 with the 50 damage from Earthshatter you can dish out 225-300 damage to multiple targets in a matter of seconds -- while a charge will just eliminate one enemy and allow the others to stand back up.
Overwatch Melee Damage
Conclusion
Reinhardt is not a tough hero to master, and he plays a major role in most maps. Positioning and when you have your shield up is key to many of the fights. You'll struggle against mobile gods like Tracer, who can get behind you. While you might struggle against a McCree or Roadhog, you also can counter what they are doing to an extent. McCree's ultimate can be rendered useless if you have your shield up and your team behind you. The same can be said for Roadhog with his chain pull. Having a team protecting your vulnerable spots can lead to victory for you and your team.
Overwatch Melee Dmg Pc
If you have any other tips about Reinhardt leave them in the comments below. If there is a specific hero you would like a guide on also leave a comment below.