Strongest Hero In Dota And Dmg
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Looking for a Dota Underlords tier list to sort the weaker heroes from the stronger ones? Luckily for us, Valve has beaten us to it by ranking the Dota Underlords heroes using a five-staged tier list – handy, too, as there’s 60 of them to choose from. Dota Underlords’ tier list splits heroes into five groups, and sorts each one based on their strength, rarity, and how much they cost. So, the higher the tier, the better they are.
Our Dota Underlords tier list for July 2019 ranks all the heroes in the game from strongest to weakest based on community feedback and gameplay experience. Dota Underlords is Valve’s official version of the popular Auto Chess - or is it Auto Battler? - genre taking over the gaming world right now. This page was last edited on 11 December 2018, at 20:25. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors.
No need tukar topic, the strongest doesnt mean strength heroes, but the most powerful to use and at the end sure deadly like hell. All int,agi and str included in this topic. Yeah i know, i meant the most 'cunning' one. The below information is from personal experience and opinion. Outcomes change with team composition as well as level of teammates you're playing with. Images are for illustration purposes only, and credit to whoever created them and/or holds righ. Apr 24, 2018 Which hero(es) do you believe have the strongest level 25 talents? Here are my top 5 in no particular order (with honorable mentions below): Terrorblade's 5 second Sunder Cooldown - The fact that you can cast sunder every 5 seconds without Mana Cost is insanely strong. Ursa is one of the most popular choices for the role of Carry in the current Dota 2 Meta. This is due to the recent love the developers have shown to the agility based hero. This combined with his extremely powerful, yet tanky abilities make him a true beast in the game. The Contenders. One of the best hero in dotA, good in 1v1, very helpful in team battles and in the hand of a skilled player can surely bring to victory +13 Rhasta is a hero trapper. He can kill any heroe and he is good in 1 vs 1. NO NEED ANY BACK-UP. CAN KILL As MUCH AS% HEROEs. HE CAN BE BEYOND GODLIKE.
Having a firm grip on how powerful and valuable a hero is will put you in good stead for mastering Dota Underlords. You’ll get a randomised selection to pick from to start the game, and you’ll be able to acquire more as the game goes on, with rarer heroes becoming more common as you progress. Choosing the right one, however, has a considerable effect on how the game plays out. Each hero comes with two – and in some cases three – Dota Underlords alliances, which gives them different buffs and affects how they’ll interact with each other.
Keep in mind that Dota Underlords is currently in open beta, so these standings could easily change based on player feedback. Also, Valve will be squashing bugs with a Dota Underlords update here and there, so if a Hero isn’t quite working, a fix shouldn’t be too far away. Anyway, now that’s all out the way, let’s crack on with the Dota Underlords tier list.
Dota Underlords tier list
Dota Underlords tier one heroes
- Anti-Mage
Alliance One: Elusive
Alliance Two: Demon Hunter
Ability: Mana Break – the Anti-Mage burns points off the opponent’s mana on attack, depending on its level. It deals 50% of mana burned as damage to the target - Axe
Alliance One: Brawny
Alliance Two: Warrior
Ability: Berserker’s Call – Axe taunts enemies that are one cell away, forcing them to attack him. While the ability is active Axe gains bonus armor depending on its level - Batrider
Alliance One: Troll
Alliance Two: Knight
Ability: Sticky Napalm – throws sticky oil and coats the ground two cells from impact, which adds damage to its attacks (depending on level) and slows enemy movement by -5%, stacks up to ten times - Bloodseeker
Alliance One: Human
Alliance Two: Assassin
Ability: Bloodrage – takes damage to the effect of 7% of his total health, gains 5% attack speed and 35% of his health back on kill - Bounty Hunter
Alliance One: Scrappy
Alliance Two: Assassin
Ability: Shuriken Toss – a shuriken attack that inflicts the enemy with mini-stun, damage increases depending on level - Drow Ranger
Alliance One: Heartless
Alliance Two: Hunter
Ability: Precision Aura – adds attack speed and damage to allies that are one cell away, increases with hero level - Enchantress
Alliance One: Savage
Alliance Two: Druid
Ability: Nature’s Attendants – summons a cloud that heals all allies within four cells for 11 seconds (+25 health every 1.5 seconds) - Ogre Magi
Alliance One: Blood-bound
Alliance Two: Mage
Ability: Blood Lust – incites frenzy on ally units increasing movement and attack speed, Ogre Magi can also cast Blood Lust on himself for higher attack speeds instead - Razor
Alliance One: Primordial
Alliance Two: Mage
Ability: Plasma Field – release a ring of plasma that damages and slows enemies up to three cells away. Damage increases with distance of field from Razor and hits on expansion and contraction - Shadow Shaman
Alliance One: Troll
Alliance Two: Shaman
Ability: Hex – transforms enemies into harmless creatures for four to eight seconds depending on Shadow Shaman’s level - Tiny
Alliance One: Primordial
Alliance Two: Warrior
Ability: Toss – picks up a nearby enemy and launches them at the farthest target, all enemies within one cell of impact take damage and are stunned for little over a second, too - Tusk
Alliance One: Savage
Alliance Two: Warrior
Ability: Walrus Punch – a critical strike that launches an enemy into the air and inflicts 40% slow effect after landing - Venomancer
Alliance One: Savage
Alliance Two: Warlock
Ability: Plague Ward – Venomancer summons a Plague Ward to fight alongside him - Warlock
Alliance One: Blood-bound
Alliance Two: Warlock
Ability: Shadow Word – a spell which can either heal allies or damage enemies, effect occurs every second for 3 seconds
Dota Underlords tier two heroes
- Beastmaster
Alliance One: Brawny
Alliance Two: Hunter
Ability: Wild Axes – Beastmaster throws his axes in a straight line and hits all enemies in its path, foes take additional damage if hit by both axes - Chaos Knight
Alliance One: Demon
Alliance Two: Knight
Ability: Chaos Bolt – this lightening-based attack can stun and damage enemies, though both damage and stun duration is random - Juggernaut
Alliance One: Brawny
Alliance Two: Warrior
Ability: Blade Fury – when surrounded by 2 or more enemies, Juggernaut spins his blades for five seconds, dealing damage to enemies 1 cell away while being invulnerable to magic attacks – this will activate if eligible just before take magic damage - Lina
Alliance One: Human
Alliance Two: Mage
Ability: Laguna Blade – Lina casts a bolt of lightning that deals damage to a single unit - Luna
Alliance One: Elusive
Alliance Two: Knight
Ability: Moon Glaives – Luna’s ability is passive and allows her to bounce her glaive between enemies two cells away, the glaives deal 30% less damage with each bounce - Morphling
Alliance One: Primordial
Alliance Two: Assassin
Ability: Waveform – Morphling dissolves into liquid, surges forward, and damages anything in front of it – Morphling is invulnerable to damage during Waveform - Nature’s Prophet
Alliance One: Elusive
Alliance Two: Druid
Ability: Nature’s Call – summons a Treant, which is considered a druid, from the edge of the board - Puck
Alliance One: Elusive
Alliance Two: Dragon
Alliance Three: Mage
Ability: Illusory Orb – a magic orb that floats along a straight path, damaging enemies as it goes
Ability two: Phase Shift [unlocked by the Dragon Alliance] – Just before taking damage, Puck briefly shifts into another dimension where it is immune from harm for 0.5 seconds - Pudge
Alliance One: Heartless
Alliance Two: Warrior
Ability: Meat Hook – targets the furthest enemy away from Pudge and brings them toward him while dealing damage, Pudge and allies one cell away will then attack the victim until it dies - Queen of Pain
Alliance One: Demon
Alliance Two: Assassin
Ability: Scream of Pain – an AoE ability that damages every enemy within a three cell radius - Slardar
Alliance One: Scaled
Alliance Two: Warrior
Ability: Corrosive Haze – all enemies on the board will have their armour reduced for 20 seconds, between -15 and -45 depending on Slardar’s level - Timbersaw
Ability One: Scrappy
Ability Two: Inventor
Ability: Whirling Death – a spinning blade attack that deals damage to enemies within a two cell radius - Windranger
Alliance One: Elusive
Alliance Two: Hunter
Ability: Powershot – Windranger charges up her bow for 1.5 seconds to deal a high damage attack – for each foe the arrow hits, however, its power reduces by 10% - Witchdoctor
Alliance One: Troll
Alliance Two: Warlock
Ability: Paralyzing Cask – a paralyzing ability that bounces between enemies, inflicting damage and stun
Dota Underlords tier three heroes
- Abaddon
Alliance One: Heartless
Alliance Two: Knight
Ability: Aphotic Shield – protects friendly units and absorbs damage for 10 seconds before bursting and dealing damage to any enemy units within two cells. Also removes some negative effects and stuns on cast - Tinker
Alliance One: Scrappy
Alliance Two: Inventor
Ability: Heat-Seeking Missile – fires a salvo of rockets at between two and three (depending on level) random enemies on the board, damages on impact - Crystal Maiden
Alliance One: Human
Alliance Two: Mage
Ability: Arcane Aura – a support ability that grants mana to friendly units every two seconds - Lycan
Alliance One: Human
Alliance Two: Savage
Alliance Three: Warrior
Ability: Summon Wolves – Lycan summons two wolves to fight alongside him and then transforms himself, gaining buffs to health (30% of max), movement speed, and critical hit chance for bonus damage - Omniknight
Alliance One: Human
Alliance Two: Knight
Ability: Purification – instantly heals a friendly unit while damaging all enemy units one cell away - Treant Protector
Alliance One: Elusive
Alliance Two: Druid
Ability: Leech Seed – plants a seed in an enemy unit that saps their health every 1.5 seconds while slowing their attack and movement speed by -50% – sapped health can be channelled to heal allies one cell away for up to 5 seconds - Clockwerk
Alliance One: Scrappy
Alliance Two: Inventor
Ability: Battery Assault – discharges high powered shrapnel at enemy units one cell away for five seconds, dealing magic damage and mini-stun - Phantom Assassin
Alliance One: Elusive
Alliance Two: Assassin
Ability: Coup de Grace – ups Phantom Assassin’s odds of delivering a crit attack by between 15% and 25% depending on level - Shadow Fiend
Alliance One: Demon
Alliance Two: Warlock
Ability: Requiem of Souls – a demonic-themed energy attack that damages nearby foes - Slark
Alliance One: Scaled
Alliance Two: Assassin
Ability: Essence Shift – this ability lowers a target’s damage and attack speed, while buffing Slark’s
Ability two: Pounce – After landing from a leap, Slark disarms his target for 3 seconds - Sniper
Alliance One: Deadeye
Alliance Two: Hunter
Ability: Assassinate – Sniper takes two seconds to line up his shot before inflicting damage and mini-stun, damage ranges between 1,000 and 3,000 depending on level - Terrorblade
Alliance One: Demon
Alliance Two: Demon Hunter
Ability: Metamorphosis – Terrorblade transforms into a demon, gaining access to a ranged attack that affects four cells and a buff to damage and attack speed. Terrorblade also trades health values with another ally when this ability starts - Viper
Alliance One: Dragon
Alliance Two: Assassin
Ability: Viper Strike – a poison attack that slows down enemy movement and attack speed while dealing damage over time
Ability two: Corrosive Skin [unlocked by the Dragon Alliance] – Viper exudes an infectious toxin that deals damage per second and slows the attack speed of any enemy that damage it for 2 seconds. The acid also increases Viper’s magic resistance
Dota Underlords tier four heroes
- Alchemist
Alliance One: Scrappy
Alliance Two: Warlock
Ability: Acid Spray – this ranged acid attack affects enemies within three cells, and reduces the armour of any foe who steps in it thereafter while dealing damage over time - Disruptor
Alliance One: Brawny
Alliance Two: Shaman
Alliance Three: Warlock
Ability: Static Storm – Disruptor creates a damaging static storm that silences and blinds all enemies within two cells. This attack’s damage starts off slow but ramps up over time while inflicting silence on foes - Doom
Alliance One: Demon
Alliance Two: Warrior
Ability: Doom – damages enemies while preventing them from casting spells or using items for 20 seconds, even disables passive buffs and Alliance passives - Sand King
Alliance One: Savage
Alliance Two: Assassin
Ability: Burrow Strike – Sand King burrows into the ground and tunnels forward, damaging enemies and stunning them for two seconds
Ability two: Caustic Finale – reduces the attack speed of enemies Sand King strikes by -35% for 3.5 seconds. If a target dies while Caustic Finale is active it will explode damaging its allies within one cell - Arc Warden
Alliance One: Primordial
Alliance Two: Shaman
Ability: Tempest Double – Arc Warden can create a clone of himself that uses his items and spells but on a separate cooldown. - Dragon Knight
Alliance One: Human
Alliance Two: Dragon
Alliance Three: Knight
Ability: Elder Dragon Form [unlocked by the Dragon Alliance] – Dragon Knight can take the form of one of three dragons, gaining new abilities alongside a 30% buff to movement speed
Ability two: Breathe Fire – Unleashes a breath of fire in front of Dragon Knight that burns enemies and reduces the damage of their attacks for 6 seconds - Keeper of the Light
Alliance One: Human
Alliance Two: Mage
Ability: Illuminate – a charged magical attack that sends forth a wave of energy that does damage by the second - Kunkka
Alliance One: Human
Alliance Two: Warrior
Ability: Ghostship – Kunkka summons a ship that sails through the battlefield and deals damage within a cell radius that’s dependent on Kunkka’s level - Lone Druid
Alliance One: Savage
Alliance Two: Druid
Ability: Summon Spirit Bear – brings a bear spirit companion to the board - Mirana
Alliance One: Elusive
Alliance Two: Hunter
Ability: Sacred Arrow – fires a long range arrow that deals damage and stun - Necrophos
Alliance One: Heartless
Alliance Two: Warlock
Ability: Death Pulse – damages and heals enemy and friendly units respectively within three cells - Templar Assassin
Alliance One: Elusive
Alliance Two: Assassin
Ability: Refraction – this ability allows Templar Assassin to avoid damage while getting a bonus to her damage - Tidehunter
Alliances One: Scaled
Alliances Two: Hunter
Ability: Ravage – Tidehunter slams the ground, causing tentacles to rise up and deal damage and stun to enemies – range and damage increase with Tidehunter’s level
Dota Underlords tier five heroes
- Enigma
Alliance One: Primordial
Alliance Two: Shaman
Ability: Midnight Pulse – an area of effect attack that steals a percentage of an enemy’s max health for ten seconds and deals it as damage to enemy units in an area of effect - Gyrocopter
Alliance One: Deadeye
Alliance Two: Inventor
Ability: Call Down – launches a missile strike that damages and inflicts slow on anyone within three cells of the impact zone - Lich
Alliance One: Heartless
Alliance Two: Mage
Ability: Chain Frost – releases a frost orb that bounces between enemies, dealing damage alongside attack and movement speed debuffs - Medusa
Alliance One: Scaled
Alliance Two: Hunter
Ability: Stone Gaze – enemies up to four cells away and looking at her will move and attack slower before ultimately turning to stone – petrified foes take 20% more damage
Ability two: Split Shot – Medusa shoots between two and four extra arrows (depending on level) that hit additional targets within one cell of her original target. Additional arrows deal -20% of the initial arrow - Techies
Alliance One: Scrappy
Alliance Two: Inventor
Remote Mines – The Gang plants explosives that detonate after three seconds and deal damage to anyone within a three cell radius - Troll Warlord
Alliance One:Troll
Alliance Two: Warrior
Ability: Fervor – a passive ability that means each blow on a target increases Troll Warlord’s attack speed. The stack drops to zero if you change targets
More Dota Underlords guides:
Dota Underlords update guide
Dota Underlords alliances guide
Dota Underlords strategy guide
As for the best heroes, regardless of tier? While it really depends on what Dota Underlords build you’re chasing, here are some of the strongest heroes in the game for any comp.
S tier Dota Underlords heroes
Medusa
AoE damage through her passive Split-Shot ability is very handy for chipping away at clusters of enemies, while her Stone Gaze ability is great for freezing the odd enemy out of the battle.
Doom
Even if you’re not running a Warrior comp, you should try and get your hands on an upgraded copy of this Demon. Doom dishes out a terrifying amount of damage with its melee strikes, making it one of the best frontliners, or a makeshift Assassin if you can equip a Blink Dagger.
Tidehunter
The best crowd control hero in Dota Underlords, bar none. Tidehunter also fits into the powerful Hunter comp seamlessly and can tank a lot of damage.
Sniper
Pop an upgraded version of this unit in a corner with some protection and grin as healthy enemies are shot down with a single hit. When it comes to thinning your opponent’s ranks, Sniper is a great asset.
Lycan
Lycan belongs to three alliances, making it easy to slot him into most playing styles, but he’s also a very practical fit. It’s relatively easy to get a three-star Lycan on your crew, plus his wolf form is great for turning the tide of a fight.
And that’ll be that, a Dota Underlords tier list to chronicle every hero in the game straight from Valve itself. Do keep in mind, though, that just because one hero may belong to a higher tier than another, that doesn’t mean they’ll be more useful. More top tier heroes are more expensive and show up less, so keep your eyes peeled for good mid-tier heroes who may prove more reliable to come by. Apart from that, all that’s left to do is dive in yourself, and for that, we wish you good luck.
What do you think is best to win turbo games?
I was just trying to pick the strongest late game heroes like Medusa and sniper but then enemy would pick strong dual lanes, get kills and snowball. Then when my team picks strong supports they might dominate the lane but we can’t close out and the 5 carry team beats us.
So what do you think? So far void seems nearly unstoppable in turbo. He’s a beast 6 slotted the issue in Normal games is he doesn’t farm as fast as other carries.
I thought Medusa would be amazing but everyone else seems to get 6 slotted too quickly and her tank ability is diminished.
Bristle seems ridiculous, even if you get a bunch of silver edges he will get ac and shivas and heart and not die in those 5 seconds.
Axe and centaur also are really good cus if reflecting dmg vs 6 slotted anything is a kill.
Riki seems bad cus of instant dust but I’ve still seen him snowball pretty good sometimes.
Supports that don’t scale at all or nuke seem really bad like disruptor.
Spec cause with the right farm she is a monster..
I tried razor but even with solid starts I couldn't finish out games. Most 6 slotted carries wreck razor, you have to snowball super hard or team has to step up after 15 mins and mine didn't.
@Dire Wolf
Indeed, I play Razor like a tard so somehow it works real great for me.
Before the runes even spawn,
1. Get Boots and branches save some gold for Salve just in case
2. Raise Static Link
3. Run as fast as you can to enemy large jungle
4. Stand in a comfortable position, a position where you can see all of them coming.
5. Someone's coming, lets see if they wanna brawl it out, tease them with a few hits, don't tease too long.
6. The very instance they come close, suck their damage
7. Whip em'
8. Whip em' harder
9. OHHHHHH YEEEEEAAAAAHHHHH
10. Okay, they have reinforcement/ hug tower, if you can kill go for it, but it's better to retreat since you've harassed them enough.
11. Burn shrine if you low HP
12. Second round
Phase Wand Drums SnY Aghs
Max [W]Static Link first then [E]Unstable Current and of course you get [R]Eye of Storm as soon as possible
1 value point in [Q]Plasma Field for anti-juke vision
Talent tree is 1212 or should I say LRLR
Jan 20, 2018 Burn DMG file to bootable DVD in Windows or convert to ISO/IMG format. Download macOS Mojave or High Sierra DMG and make Installer disc on Windows PC. /burn-dmg-on-a-pc.html.
Eye melts towers freakin' fast
Pick tusk with a DD you can even 1 punch upto 8K damage.
HAHAHA ALL HAVE SMALL IMAGINATION. IMAGIN ANTI MAGE 2K GPM ? U CAN DO THAT IN TURBO
No more insta-shopping and mango/salve spamming now FeelsBadMan
i dont get why ppl try to try-hard win this. this is for experimenting with new heroes and builds. What will u get by winning this?
No more insta-shopping and mango/salve spamming now FeelsBadMan
what happened? I see no update stating this
IO + any hero with high attack speed or/and damage. Even better if the pair have desolator or/and assault cuirass for faster backdoor.
There's a difference between trying new shit and playing casually and out right throwing/feeding/building stuff that is completely retarded.
Just cus you still play ranked and only play turbo to fuck around doesn't mean other people don't play it as a regular game mode. It's just like going into normal matches and then not trying. Tons of people never touch ranked. I may never play ranked again tbh.
Strongest Hero In Dota All-stars
Also bristle back. You would think people would just build mass silver edges vs him but they realize too late how much dmg he can do so by the time they can break you they can't burst you in the debuff time cus you have a heart and armor like ac or shivas. You need multiple silver edges vs this hero or a really strong disable like legion duel or viper basically.
Bristle build, get +goo stacks, +speed, hp regen, spell steal. Build aghs, octarine, shivas, heart and just run around spamming q and w making sure your facing is right. You do shit tons of dmg, debuff whole team and no one can kill you.
Turbo mode nothing like normal match
Turbo mode for dumb shit
You stopped rank to keep sad MMR
Anymore Rank game and you 1k
Why does no one think about Lone Druid? Him and his bear at full build are OP
Strongest Hero In Dota And Dmg 1
Out of all the heroes I've tried in turbo I'd say Centaur. I literally did nothing, didn't care about kills and fights, just got tarrasque and sat under their towers lol. But anything can work in this mode, in one game I lost to a pike-bkb-mkb Jakiro who was melting towers left and right.
Who Is The Strongest Hero In Dota
Abaddon at level 10 +20percent exp and he can get all the farm he wants, a farmed abaddon is a beast.
Hero In Dota
Pick tb and kill towers with team cause they gang use reflection and fight they solo u win meta+reflection